“Wyv and Keep is a grid-based action/puzzle game following two young treasure hunters into the land of Amazonia. Take control of the duo and use teamwork to solve mind-bending puzzles, navigate challenging action sequences, and find hidden riches deep within an ancient temple. Play by yourself, with a friend locally on one keyboard, or online, dodging fiendish traps, evading cannibalistic pygmies, shopping for hats, and even exploring an active volcano. Even create and share your own puzzles with the included cartographer. All this summer in Wyv and Keep!”
Wyv and Keep is out now! It’s is the brainchild of a jolly corpse, a group founded by myself and Beau Langston, programmed by our friend David Walton in a reunion of Fallen Angel’s most productive and least productive members. Over three years of development we combined mind-bending puzzles, intense action-platforming, witty writing and lush, authentic retro visuals. Playing alone is great, but the game shines when delved into with a friend, spouse, or child, and use teamwork to solve each challenging level. Or just throw each other into lava.
“Tokyo, 2034 A.D. Japan has finally relaxed her borders to allow an overdue influx of immigration, and with it subsequent street crime and true multilingual diversity. The world’s first transition to an entirely cashless banking system has created a society completely reliant on the Personal Life Assistant™, or PLA, a mobile device that acts as phone, wallet, keys, identification and more. Over the course of roughly one week a story of technological security, financial terrorism and socioeconomic upheaval unfolds around a small cast of characters, including J., a hard-drinking American banker, Sana, a media personality and journalist, and Shade, an underground tech kingpin shrouded in mystery. The Wharf is a subversive, parodical black comedy and also a classic crime novel penned by two Americans with a combined twelve years’ experience working, studying and living in Japan.”
“The Wharf” is my first finished novel, a work I penned with close friend and fellow lost soul Logan McHenry during 2010 and 2011. We both have recognized fiction to be in a deplorable state, and personally resent the quality of written word being purchased by the million on digital stores. This novel is a first attempt to sway those tendencies back in the direction of real literature. If this interests you, please have a look at Synthetitree Digital Books, our outpost for publishing digital literary fiction.
“SmashBox brings you a new name in twitch platforming action! Take control of an ooze-powered, box-hating super soldier and smash your way through a decrepit automated factory running out of check. Dodge the volatile green ooze, activate springs and platforms with powercubes, avoid razor-sharp saws, and navigate an array of other deadly traps that guard the core. Guide your hero through 100 levels of perfection-demanding puzzle platforming action, jumping, bouncing, punching, and exploding. And prepare to die. A lot.”
While finishing up Wyv and Keep’s boss, David disappeared for a day or two over the weekend. We all have worse hangovers than when we were young, so this in and of itself was not especially strange. What was strange was when he emerged on the third day not drunk or hungover but with a completely recoded version of one of his old games “Mega Munt II” (which you can get for free here). Apparently he’d been showing some friends his old games over a beer or three, and when asked if he was selling Munt II and replied in the negative, was immediately asked “Why not?” This encounter and the fact that the game was already mostly coded was enough to convince Beau and I, so we set out to remake the entire game in a month. Oh, and Luke too!