Welcome back to the second half of class! Sorry I’m late, I was a bit busy with a little thing called the Global Game Jam (check out my 48-hour project “Sprout”). We’ll examine six more movies today, see what we can learn from ’em, and even give out a few other awards!
So here we are in 2013! Time to reflect back upon all the films we saw last year. For most bloggers this’ll take the form of a best-of list and maybe a worst-of list too, but we’re real writers, and supposedly video game developers, so we’re gonna try to be a bit more constructive than that. One of Logan’s close friends studies cinema, and he’s always said you can learn something from any film, good or bad. I’m not sure if that applies to George Lucas movies, but luckily he didn’t release any movies this year.
Experienced geologists who are specifically selected for trillion-dollar space expeditions—presumably with decades of experience studying all manner of geological phenomena—and personally equipped with no less than six wirelessly transmitting autonomous rapid scanning hoverpods streaming hyper-accurate mapping information and who are directly connected to stationed navigators examining streaming 3d renderings of the hoverpods’ maps should get lost when returning to base.
I was certain “Helldriver” would be a Japanese splatter winner, as it looked to be a spiritual sequel to Yoshihiro Nishimura’s masterpiece Tokyo Gore Police, with Eihi Shiina in the leading villain role, a chainsaw as the weapon of choice for newcomer hero Yumiko Hara, and Old Faithful levels of blood geysering into the stratosphere all but a certainty.