PS4 vs. Xbox 720 – A Head-to-Head Comparison

Over the past week or two exciting data about both of 2013’s new gaming consoles has slowly been leaked, and Playstation and Xbox fans are clamoring to know: which will have sweeter graphics? Which will have an awesomer controller? Which will have sicker games?

It’s invaluable info: eager consumers need to get ahead on making the tough decision about which console on which to plunk down their hard-earned cash. Well, through my secret industry-insider sources I’ve managed to secure some highly confidential details, and have put together the most comprehensive side-by-side chart to date, in order to help gamers make this impossible selection between two highly unique and singular pieces of hardware.

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Professor Figment’s Lesson the Firste: “The Starting of the Campaigne”

figmentsSchool

So for a year or so now I’ve had a bit of an interest in tabletop role-playing games. Been reading blogs, looking at books on Amazon, listening to podcasts of Dungeons & Dragons games. Pretty nerdy stuff. I considered trying to play once or twice before in my life, but never really pursued it. The trigger, I think, came from my recent disdain for Skyrim when I stumbled upon the realization that despite the freedom and non-linearity of the game I couldn’t actually kill important NPCs or really have any overall effect on the world itself. Me and my flame atronach fucking took over the shit out of Markarth, damn it! Gimme my Jarl crown you fuckers!

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SmashBox Art

From an unexpected upcoming title from A Jolly Corpse and Fallen Angel Industries. This is the (nearly) finished box art for SmashBox. Character design was done by myself and David, whose ludicrous demands had me working until 3am on the color of his gloves. But he turned out pretty fun. I take credit for the hair.

This is the first time I’ve used SAI from beginning to end on a piece of art. Was actually quite impressed with its painting tools. May continue to use it over Photoshop.

Watch for the game very soon on XBLIG and then later on PC, Mac, and Linux!

Easy Paint Tool SAI

One invaluable program in my repertoire is a strange little painting tool from the land of holographic pop idols and gameshows that hit guys in the balls: Japan. Unlike American comics, which take their time inking with heavy, shapely lines and large pools of black and color panels to make pictures readable, Japanese manga is generally done in black&white and is hundreds of panels long, and since no color will be applied requires a very fine attention to creating thin, perfectly readable line art quickly. Drawing these lines is an incredibly difficult and arduous process – one that aspiring artists go to school to master and then do for years tracing over a manga artist’s sketches before ever dreaming of drawing something of their own. Sound like fun? Nope. In comes Easy Paint Tool SAI, an awesome line art tool from tiny developer Systemax, who apparently still exist, but you could be fooled by their website. It may not compare to the professional hand-drawn techniques used by manga artists and their tireless teams of assistants, but thanks to a few ingenious tools, it can provide editable, pixel perfect line art quite quickly and much more easily than other vector-based art programs.

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The Motivatron 6000

There exists in game development a question we all see being discussed constantly, that I myself am asked directly fairly often, and whose resolution seems to continually elude us. That question is “How in the name of the Greek god Hades can I stay motivated?” Wording and religious context may differ, but it’s an Alundra-esque conundrum with which nearly all of us struggle. Game development is one of the most involved and protracted creative processes out there. It’s especially daunting for tiny independent devs, who are generally tasked with such a huge amount of work it makes constructing the Death Star seem feasible.

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