Dunce Dunce Revelation – Part 2

Well, there’s still a bunch to catch up on from this spring and summer, so let’s jump right in!

Part 2: The June of Very Little Rest and Some Wicked Vinyl Posters

I mentioned briefly in the last post that Denver Comic Con was awesome. That’s an understatement. A crazy, horrid amount of work, but definitely a huge success. If you follow the “official” comic cons like San Diego and New York, you might know Denver is only in its second year but is rapidly becoming one of the premiere venues. Attendance in 2012 was near 30k, making it the biggest inaugural comic con ever. Last year saw a rise to a staggering 60k, with more than double the visitors of last year and apparently all sorts of problems for an unprepared staff and an irritated fire marshal – but getting people to our booth sure wasn’t one of them.

comicCon02SMA Jolly Corpse was on the end corner facing the entrance, which meant nearly every attendee started their day with our booth, and often ended it there too. We wanted to make sure everyone saw and heard us, so we pointed the two flat panels straight at the door and blasted tunes as loud as we could get away with (they wouldn’t let us use the 12″). SmashBox’s fast pace, pick-up-and-play-ability, and thumping techno beats (…we still used the 6.5″) made it the surprise hit of our booth, and there was rarely a moment when I could jump in and wipe the nerd sweat from the controller. Continue reading

Dunce Dunce Revelation – Part 1

Well slap my ass and call me Bulma, three quarters of a year hasn’t passed that quickly since I discovered Japanese malt whiskey.

whiskey

At the beginning of this year, like many of us do, I made a list of resolutions for the coming twelve months. Some were ambitious: write my second novel, redesign the AJC site, get an A on Rhythm and Police. Others less so: lose 10lbs, start collecting old NES games on eBay again (Somehow I’m still missing Mega Man 2…), and move out of Beau’s house. Among those at which I failed most spectacularly was a plan to update this blog at least once a week all year. Yeeeaaahh… that went well for all of a month and a half…

But! I might still be able manage for the rest of the year, so let’s not waste any time, and start catching up a bit on the last nine months!

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Enter My Domain…

So about two months ago Beau (co-founder of AJC and partner-in-crime) came home from Copenhagen for a vacation during the winter holidays. Once he was done visiting with his family and kid, he got to the important stuff: hanging out with yours truly. There was much drinking of bad beer, eating of bad Mexican food, playing of Twisted Metal 2 and Super Mario Brothers 3 and Skyrim (he’s working on a shield bash build – hilarious), and general merriment for all.

And there was also this:

What in the world is this, you ask? Why, this is the lovely Beau deeply entrenched in a fierce game of “Domain: Lords of Ether”, the new card game being developed by A Jolly Corpse!

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Give the Gift of Life

When it comes time to animate your character there’s likely a sort of standard animation set you think about. Those animations that are normally required for the gameplay to function properly. Let’s look at a platformer, for example. For pretty much any character, be they player or enemy, you’ll need an idle, a horizontal movement, a vertical movement, and some sort of action. For a humanoid player character these most commonly come in the forms of standing, walking/running, jumping/falling, and likely an attack. And there may be a few others you think of, such as crouching and crawling and climbing and pushing. The original Mega Man’s a good example of this simple setup:

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SmashBox Art

From an unexpected upcoming title from A Jolly Corpse and Fallen Angel Industries. This is the (nearly) finished box art for SmashBox. Character design was done by myself and David, whose ludicrous demands had me working until 3am on the color of his gloves. But he turned out pretty fun. I take credit for the hair.

This is the first time I’ve used SAI from beginning to end on a piece of art. Was actually quite impressed with its painting tools. May continue to use it over Photoshop.

Watch for the game very soon on XBLIG and then later on PC, Mac, and Linux!