PS4 vs. Xbox 720 – A Head-to-Head Comparison

Over the past week or two exciting data about both of 2013’s new gaming consoles has slowly been leaked, and Playstation and Xbox fans are clamoring to know: which will have sweeter graphics? Which will have an awesomer controller? Which will have sicker games?

It’s invaluable info: eager consumers need to get ahead on making the tough decision about which console on which to plunk down their hard-earned cash. Well, through my secret industry-insider sources I’ve managed to secure some highly confidential details, and have put together the most comprehensive side-by-side chart to date, in order to help gamers make this impossible selection between two highly unique and singular pieces of hardware.

Continue reading

Advertisements

Twelve Lessons from the Movies of 2012 – Part 2

Welcome back to the second half of class! Sorry I’m late, I was a bit busy with a little thing called the Global Game Jam (check out my 48-hour project “Sprout”). We’ll examine six more movies today, see what we can learn from ’em, and even give out a few other awards!

Continue reading

Twelve Lessons from the Movies of 2012 – Part 1

So here we are in 2013! Time to reflect back upon all the films we saw last year. For most bloggers this’ll take the form of a best-of list and maybe a worst-of list too, but we’re real writers, and supposedly video game developers, so we’re gonna try to be a bit more constructive than that. One of Logan’s close friends studies cinema, and he’s always said you can learn something from any film, good or bad. I’m not sure if that applies to George Lucas movies, but luckily he didn’t release any movies this year.

Continue reading

Professor Figment’s Lesson the Firste: “The Starting of the Campaigne”

figmentsSchool

So for a year or so now I’ve had a bit of an interest in tabletop role-playing games. Been reading blogs, looking at books on Amazon, listening to podcasts of Dungeons & Dragons games. Pretty nerdy stuff. I considered trying to play once or twice before in my life, but never really pursued it. The trigger, I think, came from my recent disdain for Skyrim when I stumbled upon the realization that despite the freedom and non-linearity of the game I couldn’t actually kill important NPCs or really have any overall effect on the world itself. Me and my flame atronach fucking took over the shit out of Markarth, damn it! Gimme my Jarl crown you fuckers!

Continue reading

Give the Gift of Life

When it comes time to animate your character there’s likely a sort of standard animation set you think about. Those animations that are normally required for the gameplay to function properly. Let’s look at a platformer, for example. For pretty much any character, be they player or enemy, you’ll need an idle, a horizontal movement, a vertical movement, and some sort of action. For a humanoid player character these most commonly come in the forms of standing, walking/running, jumping/falling, and likely an attack. And there may be a few others you think of, such as crouching and crawling and climbing and pushing. The original Mega Man’s a good example of this simple setup:

Continue reading