Dunce Dunce Revelation – Part 2

Well, there’s still a bunch to catch up on from this spring and summer, so let’s jump right in!

Part 2: The June of Very Little Rest and Some Wicked Vinyl Posters

I mentioned briefly in the last post that Denver Comic Con was awesome. That’s an understatement. A crazy, horrid amount of work, but definitely a huge success. If you follow the “official” comic cons like San Diego and New York, you might know Denver is only in its second year but is rapidly becoming one of the premiere venues. Attendance in 2012 was near 30k, making it the biggest inaugural comic con ever. Last year saw a rise to a staggering 60k, with more than double the visitors of last year and apparently all sorts of problems for an unprepared staff and an irritated fire marshal – but getting people to our booth sure wasn’t one of them.

comicCon02SMA Jolly Corpse was on the end corner facing the entrance, which meant nearly every attendee started their day with our booth, and often ended it there too. We wanted to make sure everyone saw and heard us, so we pointed the two flat panels straight at the door and blasted tunes as loud as we could get away with (they wouldn’t let us use the 12″). SmashBox’s fast pace, pick-up-and-play-ability, and thumping techno beats (…we still used the 6.5″) made it the surprise hit of our booth, and there was rarely a moment when I could jump in and wipe the nerd sweat from the controller. Continue reading

Dunce Dunce Revelation – Part 1

Well slap my ass and call me Bulma, three quarters of a year hasn’t passed that quickly since I discovered Japanese malt whiskey.

whiskey

At the beginning of this year, like many of us do, I made a list of resolutions for the coming twelve months. Some were ambitious: write my second novel, redesign the AJC site, get an A on Rhythm and Police. Others less so: lose 10lbs, start collecting old NES games on eBay again (Somehow I’m still missing Mega Man 2…), and move out of Beau’s house. Among those at which I failed most spectacularly was a plan to update this blog at least once a week all year. Yeeeaaahh… that went well for all of a month and a half…

But! I might still be able manage for the rest of the year, so let’s not waste any time, and start catching up a bit on the last nine months!

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Your Very Own For-Real LLC

So over a year ago (… wait, really? o_o…) I wrote a little article explaining the basic differences between Inc. and LLC. I ended the article saying that for a fledgling indie developer like A Jolly Corpse, LLC was the natural choice. They’re super easy and cheap to set up, free from complicated taxes and regulations, and still give the owners much of the protection Incs do. So if you’re also starting a little studio, it may be for you, too!

But it’s so scary!

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The Motivatron 6000

There exists in game development a question we all see being discussed constantly, that I myself am asked directly fairly often, and whose resolution seems to continually elude us. That question is “How in the name of the Greek god Hades can I stay motivated?” Wording and religious context may differ, but it’s an Alundra-esque conundrum with which nearly all of us struggle. Game development is one of the most involved and protracted creative processes out there. It’s especially daunting for tiny independent devs, who are generally tasked with such a huge amount of work it makes constructing the Death Star seem feasible.

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Should I Inc. or Should I LLC?

For just about every freeware indie game dev there comes a point where you say to yourself, “Self, you’re spending more time making games than you are studying, working, and having a social life. Freeware’s great and all, but eventually you want to do this for a living, right?” If you’re starting to get really serious about your hobby you’ll probably want to turn it into a career sooner or later. After all, what could be better than making a living doing something you already love doing for free?

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